![]() The original version was coded by Ron Gilbert (with some initial help by Chip Morningstar a.k.a. ![]() SCUMM has been released on these platforms: 3DO, Amiga, Apple II, Atari ST, CDTV, Commodore 64, Fujitsu FM Towns & Marty, Apple Macintosh, Nintendo Entertainment System, DOS, Microsoft Windows, Sega CD (Mega-CD), and TurboGrafx-16/PC Engine. SCUMM is also a host for embedded game engines such as the Interactive MUsic Streaming Engine ( iMUSE), the INteractive Streaming ANimation Engine ( INSANE), CYST (in-game animation engine), FLEM (places and names object inside a room), and MMUCAS. This also allowed the game's script and data files to be cross-platform, i.e., re-used across various platforms. ![]() It falls somewhere between a game engine and a programming language, allowing designers to create locations, items and dialogue sequences without writing code in the language in which the game source code ends up. ![]() It was subsequently used as the engine for later LucasArts adventure games. Script Creation Utility for Maniac Mansion ( SCUMM) is a video game engine developed at Lucasfilm Games, later renamed LucasArts, to ease development on their graphic adventure game Maniac Mansion (1987).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |